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  2. History Teacher, v40 n2 p203-218 Feb 2007 Although the use of PC games in the history classroom might be relatively new, the ideas for these assignments and the theory behind their use borrows heavily from a number of areas and combines different pedagogical techniques.

  3. History Teacher, v47 n4 p579-612 Aug 2014 The potential of video games for teaching history is receiving increasing recognition. However, the greatest emphasis is on their use as tools in secondary education.

  4. List of historical video games - Wikipedia

    en.wikipedia.org/wiki/List_of_historical_video_games

    The game is set during the First Dynasty of Egypt. Chariots of War: 2003: 3100 – 1200 BC: The game is set in ancient Near East. Builders of Egypt: 2021: 3100 – 30 BC: The game is set in Nile Valley, during the foundation of Old Kingdom of Egypt and the annexation of Egypt by the Roman Empire. Immortal Cities: Children of the Nile: 2004: ...

  5. Category:.NET game engines - Wikipedia

    en.wikipedia.org/wiki/Category:.NET_game_engines

    Category. : .NET game engines. This category is for game engines that can use a framework from the .NET family, including .NET Framework, .NET Core, and Mono . After the release of Microsoft XNA in August 2006, [1] [2] many game engines have added support for the frameworks in the .NET family. More game engines will be added to this category as ...

  6. The Oregon Trail (series) - Wikipedia

    en.wikipedia.org/wiki/The_Oregon_Trail_(series)

    The Oregon Trail is a series of educational computer games. The first game was originally developed by Don Rawitsch, Bill Heinemann, and Paul Dillenberger in 1971 and produced by the Minnesota Educational Computing Consortium (MECC) in 1974. The original game was designed to teach 8th grade schoolchildren about the realities of 19th-century ...

  7. History Teacher, 11, 4, 515-23, Aug 78. Describes a college-level simulation game about the French Revolution. Based on George Lefebvre's "The Coming of the French Revolution," the role-play focuses on social and economic causes of the revolution and allows students to understand citizens' grievances against the French government. (AV)

  8. games such as Civilization (McCall 2016; Shaffer et al. 2005), or Assassin’s Creed (McCall 2016). These games are not designed with educational purposes in mind; rather, they are employed in the learning experience as authentic gameplay requiring reflection to make connections between the gameplay and the historical content being taught.

  9. Teachinghistory.org - Wikipedia

    en.wikipedia.org/wiki/Teachinghistory.org

    Educational. Focus. Best practices, K-12 education, History of the United States. Location. George Mason University, Fairfax, Virginia. Website. www .teachinghistory .org. Teachinghistory.org, also known as the National History Education Clearinghouse (NHEC), is a website that provides educational resources for the study of U.S. history.