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  2. Shortest path problem - Wikipedia

    en.wikipedia.org/wiki/Shortest_path_problem

    Shortest path (A, C, E, D, F) between vertices A and F in the weighted directed graph. In graph theory, the shortest path problem is the problem of finding a path between two vertices (or nodes) in a graph such that the sum of the weights of its constituent edges is minimized. The problem of finding the shortest path between two intersections ...

  3. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Dijkstra's algorithm to find the shortest path between a and b. It picks the unvisited vertex with the lowest distance, calculates the distance through it to each unvisited neighbor, and updates the neighbor's distance if smaller. Mark visited (set to red) when done with neighbors. Dijkstra's algorithm ( / ˈdaɪkstrəz / DYKE-strəz) is an ...

  4. Floyd–Warshall algorithm - Wikipedia

    en.wikipedia.org/wiki/Floyd–Warshall_algorithm

    The path [4,2,3] is not considered, because [2,1,3] is the shortest path encountered so far from 2 to 3. At k = 3, paths going through the vertices {1,2,3} are found. Finally, at k = 4, all shortest paths are found. The distance matrix at each iteration of k, with the updated distances in bold, will be:

  5. CALCULATING THE SHORTEST PATH USING DIJKSTRA’S - ed

    files.eric.ed.gov/fulltext/EJ1341857.pdf

    The Dijkstra’s algorithm calculates the shortest path from a starting point to the target point. In fact, the Dijkstra’s algorithm not only determines the shortest path between the start and end points, but it also determines the shortest paths from the starting point to the other points on a map. Most of the map applications currently used ...

  6. Shortest-path tree - Wikipedia

    en.wikipedia.org/wiki/Shortest-path_tree

    The numbers beside the vertices indicate the distance from the root vertex. In mathematics and computer science, a shortest-path tree rooted at a vertex v of a connected, undirected graph G is a spanning tree T of G, such that the path distance from root v to any other vertex u in T is the shortest path distance from v to u in G .

  7. Bellman–Ford algorithm - Wikipedia

    en.wikipedia.org/wiki/Bellman–Ford_algorithm

    Bellman–Ford algorithm. The Bellman–Ford algorithm is an algorithm that computes shortest paths from a single source vertex to all of the other vertices in a weighted digraph. [1] It is slower than Dijkstra's algorithm for the same problem, but more versatile, as it is capable of handling graphs in which some of the edge weights are ...

  8. k shortest path routing - Wikipedia

    en.wikipedia.org/wiki/K_shortest_path_routing

    k. shortest path routing. The k shortest path routing problem is a generalization of the shortest path routing problem in a given network. It asks not only about a shortest path but also about next k−1 shortest paths (which may be longer than the shortest path). A variation of the problem is the loopless k shortest paths.

  9. Geodesic - Wikipedia

    en.wikipedia.org/wiki/Geodesic

    Geodesic. In geometry, a geodesic ( / ˌdʒiː.əˈdɛsɪk, - oʊ -, - ˈdiːsɪk, - zɪk /) [1] [2] is a curve representing in some sense the shortest [a] path ( arc) between two points in a surface, or more generally in a Riemannian manifold. The term also has meaning in any differentiable manifold with a connection. It is a generalization of ...