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  2. Category:Video games set in Chicago - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_set...

    Call of Duty: Modern Warfare II (2022 video game) Chicago 90. Chicago 1930. Chicago Syndicate (video game) Crime Patrol 2: Drug Wars. Crimson Skies: High Road to Revenge. Cruis'n USA.

  3. Category:Video games set in Illinois - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_set...

    Watch Dogs (video game) Categories: Illinois in fiction. Video games set in the United States by state. Works set in Illinois.

  4. Category:Video games set in the 1920s - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_set...

    Sakura Wars (video game) Sakura Wars 2: Thou Shalt Not Die. Sakura Wars 3. Sakura Wars 4: Fall in Love, Maidens. Sakura Wars: So Long, My Love. Shadow Hearts: From the New World. The Ship (video game) The Sinking City 2. The Sinking City.

  5. Chicago Auto Show 2024 | Tickets, dates and how to attend

    www.autoblog.com/2024/02/08/2024-chicago-auto...

    The Chicago Show has its press and industry days on February 8-9. And then on Saturday, February 10, the show opens to the public. The final public day will be February 19. Hours for the public ...

  6. Maria Julia Assis was sitting down to a meal in her terraced home in north London when her 6-year-old son ran into the dining room, his face pale. The puzzle game on his Android phone had been ...

  7. Category:Video games about children - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_about...

    Baby Boomer (video game) Baby Pac-Man. Baby T-Rex. Balloon Kid. Barney's Hide & Seek Game. Bart Simpson's Escape from Camp Deadly. Beacon Pines. Bebe's Kids (video game) Ben's Game.

  8. Video and Computer Games in the '90s: Children's Time Commitment and Game Preference. ... Children Today, v24 n1 p12-15,31 1996.

  9. The survey reached 42,502 children and young people aged 8 to 18 between January and mid-March 2021, during the third national lockdown in response to the COVID-19 pandemic. The report builds on earlier research exploring young people's literacy-related interactions within and around video games.