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  2. Sieve of Eratosthenes - Wikipedia

    en.wikipedia.org/wiki/Sieve_of_Eratosthenes

    In mathematics, the sieve of Eratosthenes is an ancient algorithm for finding all prime numbers up to any given limit. It does so by iteratively marking as composite (i.e., not prime) the multiples of each prime, starting with the first prime number, 2. The multiples of a given prime are generated as a sequence of numbers starting from that ...

  3. Fibonacci sequence - Wikipedia

    en.wikipedia.org/wiki/Fibonacci_sequence

    Fibonacci sequence. For the chamber ensemble, see Fibonacci Sequence (ensemble). In mathematics, the Fibonacci sequence is a sequence in which each number is the sum of the two preceding ones. Numbers that are part of the Fibonacci sequence are known as Fibonacci numbers, commonly denoted Fn . The sequence commonly starts from 0 and 1, although ...

  4. Pseudocode - Wikipedia

    en.wikipedia.org/wiki/Pseudocode

    Pseudocode. In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator, conditional operator, loop) with informal, usually self-explanatory, notation of actions and conditions. [1] [2] Although pseudocode shares features with regular programming ...

  5. NumPy - Wikipedia

    en.wikipedia.org/wiki/NumPy

    numpy .org. NumPy (pronounced / ˈnʌmpaɪ / NUM-py) is a library for the Python programming language, adding support for large, multi-dimensional arrays and matrices, along with a large collection of high-level mathematical functions to operate on these arrays. [3] The predecessor of NumPy, Numeric, was originally created by Jim Hugunin with ...

  6. Perfect number - Wikipedia

    en.wikipedia.org/wiki/Perfect_number

    Perfect number. In number theory, a perfect number is a positive integer that is equal to the sum of its positive proper divisors, that is, divisors excluding the number itself. For instance, 6 has proper divisors 1, 2 and 3, and 1 + 2 + 3 = 6, so 6 is a perfect number. The next perfect number is 28, since 1 + 2 + 4 + 7 + 14 = 28.

  7. 100 prisoners problem - Wikipedia

    en.wikipedia.org/wiki/100_prisoners_problem

    100 prisoners problem. Each prisoner has to find their own number in one of 100 drawers, but may open only 50 of the drawers. The 100 prisoners problem is a mathematical problem in probability theory and combinatorics. In this problem, 100 numbered prisoners must find their own numbers in one of 100 drawers in order to survive.

  8. Magic number (programming) - Wikipedia

    en.wikipedia.org/wiki/Magic_number_(programming)

    Unnamed numerical constants. [] The term magic number or magic constant refers to the anti-pattern of using numbers directly in source code. This has been referred to as breaking one of the oldest rules of programming, dating back to the COBOL, FORTRAN and PL/1 manuals of the 1960s. [ 1 ] The use of unnamed magic numbers in code obscures the ...

  9. Palindromic number - Wikipedia

    en.wikipedia.org/wiki/Palindromic_number

    Palindromic number. A palindromic number (also known as a numeral palindrome or a numeric palindrome) is a number (such as 16461) that remains the same when its digits are reversed. In other words, it has reflectional symmetry across a vertical axis. The term palindromic is derived from palindrome, which refers to a word (such as rotor or ...