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  2. Zazzle - Wikipedia

    en.wikipedia.org/wiki/Zazzle

    Zazzle is an American online marketplace that allows designers and customers to create their own products with independent manufacturers (clothing, posters, etc.), as well as use images from participating companies. Zazzle has partnered with many brands to amass a collection of digital images from companies like Disney, Warner Brothers and NCAA ...

  3. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  4. Wikipedia:Public domain image resources - Wikipedia

    en.wikipedia.org/wiki/Wikipedia:Public_domain...

    This is one of the largest collections of public domain images online (clip art and photos), and the fastest-loading. Maintainer vets all images and promptly answers email inquiries. Open Clip Art – This project is an archive of public domain clip art. The clip art is stored in the W3C scalable vector graphics (SVG) format.

  5. List of handheld game consoles - Wikipedia

    en.wikipedia.org/wiki/List_of_handheld_game_consoles

    Plays digital games via SD cards and internet download. [35] In addition to games, features movie, e-book, and photo viewing. [35] Most releases for the system were open-source software games and applications. [35] 2005 [49] >60,000 [50] [51] Dingoo A320 (Dingo Digital Technology) Open source hardware handheld game console with music and video ...

  6. Cluedo - Wikipedia

    en.wikipedia.org/wiki/Cluedo

    Cluedo ( / ˈkluːdoʊ / ), known as Clue in North America, is a murder mystery game for three to six players (depending on editions) that was devised in 1943 by British board game designer Anthony E. Pratt. The game was first manufactured by Waddingtons in the United Kingdom in 1949. Since then, it has been relaunched and updated several times ...

  7. A Review of Research on School Field Trips and Their ... - ed

    files.eric.ed.gov/fulltext/EJ1031445.pdf

    Experiential learning is authentic, first-hand, sensory-based learning. Experiential activities explore, touch, listen to, watch, move things, dissemble and reassemble. Learning consists of grasping an experience and then transforming it into an application or result (Kolb, 1983).

  8. Appeals court rules students can sue U.S. over ICE's fake ...

    www.aol.com/news/appeals-court-rules-students...

    The ruling, handed down by the U.S. Court of Appeals for the Federal Circuit on June 25, opens the door for Teja Ravi and others to sue over the phony college, which ICE set up in 2015 and ...

  9. Strategies Online, 2013). Field trip is a tour planned by teacher to benefit the student learning process. The trip is planned for learners to experience theory in practice. Using field trip in teaching and learning leads to teacher‐learner interaction outside the classroom.

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