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  2. Good Behavior Game. Good Behavior Game is a classroom management strategy that aims to improve social skills, minimize disruptive behaviors, and create a positive learning environment. Teachers place students into teams and reward them for demonstrating appropriate behaviors and following classroom rules.

  3. Good Behavior Game Intervention Brief - ed

    files.eric.ed.gov/fulltext/ED628138.pdf

    The PAX Good Behavior Game® initial online training for up to 30 participants costs In one study using the PAX Good Behavior Game®, $2,545, or individual teachers can complete a 2-day training with a live instructor the Public Health Agency in Northern Ireland for $200 each or a self-paced training for $240 each.

  4. Good Behavior Game Intervention Report - ies.ed.gov

    ies.ed.gov/ncee/wwc/Docs/InterventionReports/WWC...

    For more information about the cost of Good Behavior Game: About the PAX Good Behavior Game® PAXIS Institute P.O. Box 31205 Tucson, AZ 85751 Email: info@paxis.org Web: paxis.org Phone: (520) 299-6770 To request more information about the PAX Good Behavior Game® trainings, including training and material costs: Web: https://www.paxis.org ...

  5. Good Behavior Game - Wikipedia

    en.wikipedia.org/wiki/Good_Behavior_Game

    The Good Behavior Game (GBG) is a classroom management strategy used to increase self-regulation, group regulation and stimulate prosocial behavior among students while reducing problematic behavior. [1] Major research at Johns Hopkins Center for Prevention and Early Intervention has studied three cohorts of thousands of student, some of whom ...

  6. The Good Behavior Game (GBG) is a classroom management strategy that uses an interdependent group-oriented contingency to promote prosocial behavior and decrease problem behavior. This meta-analysis synthesized single-case research (SCR) on the GBG across 21 studies, representing 1,580 students in pre-kindergarten through Grade 12.

  7. WWC | Preventing and Addressing Behavior Problems

    ies.ed.gov/ncee/wwc/AddressingBehaviorProblems

    The WWC offers evidence-based strategies you can use today to prevent and address behavior problems so everyone can enjoy a more productive classroom. Learn how to modify the classroom environment to alter or remove factors that trigger problem behaviors. Strategies include revisiting and reinforcing expectations, modifying the learning space ...

  8. August, 2010 Abstract. This paper describes the design and implementation of a class-wide behavior. management system that is derived from the Good Behavior Game developed in the. 1960s. The Good Behavior Board Game incorporates many of the features of the. earlier management system, but also includes a game maze for easy reference to class-.

  9. Evidence-based Classroom Behaviour Management Strategies

    files.eric.ed.gov/fulltext/EJ976654.pdf

    their constantly disruptive effect on both classroom activities and the teaching-learning process. Important factors identified related to teacher confidence and competence, their ability to engage children in the curriculum and for teachers to have good group management skills so that the class focus was on appropriate behaviour.