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  2. Tutorial (video games) - Wikipedia

    en.wikipedia.org/wiki/Tutorial_(video_games)

    In the context of video game design, a tutorial is any tool that teaches player or non-player characters [ 1] the rules, control interface, and mechanics of the game. Some tutorials are integrated into the game, while others are completely separate and optional. Games can have both of these at once, offering a basic mandatory tutorial and ...

  3. Strategy guide - Wikipedia

    en.wikipedia.org/wiki/Strategy_guide

    Strategy guide. Strategy guides are instruction books that contain hints or complete solutions to specific video games. The line between strategy guides and video game walkthroughs is somewhat blurred, with the former often containing or being written around the latter. Strategy guides are often published in print, both in book form and also as ...

  4. GameFAQs - Wikipedia

    en.wikipedia.org/wiki/GameFAQs

    GameFAQs was started as the Video Game FAQ Archive on November 5, 1995, [10] by gamer and programmer Jeff Veasey. The site was created to bring numerous online guides and FAQs from across the internet into one centralized location. [11] Hosted on America Online (AOL), it originally served as a mirror of Andy Eddy's FTP FAQ archive.

  5. Video game walkthrough - Wikipedia

    en.wikipedia.org/wiki/Video_game_walkthrough

    Video games. A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload ...

  6. User guide - Wikipedia

    en.wikipedia.org/wiki/User_guide

    A user guide, also commonly known as a user manual, is intended to assist users in using a particular product, service or application. It's usually written by a technician, product developer, or a company's customer service staff. Most user guides contain both a written guide and associated images. In the case of computer applications, it is ...

  7. state and needs, in order to support and guide the learner in the game and learning task and to retain motivation (Kickmeier-Rust et al., 2011). Another example of in-game LA was presented by Baker et al. (2007), who realised skill assessment in an educational action game by using game events as evidence for

  8. 19 RUBRICS-SHARING THE RULES OF THE GAME - ed

    files.eric.ed.gov/fulltext/EJ1127629.pdf

    Criteria #1: Course Content. Description reflecting achievement of mastery level of performance the student will define GDP as the output in dollars (or another currency) of final goods and services produced in a country in a given year with an application of what they learned. Criteria #2: Course Style.

  9. Video game - Wikipedia

    en.wikipedia.org/wiki/Video_game

    A video game [a], also known as a computer game or just a game, is an electronic game that involves interaction with a user interface or input device (such as a joystick, controller, keyboard, or motion sensing device) to generate visual feedback from a display device, most commonly shown in a video format on a television set, computer monitor, flat-panel display or touchscreen on handheld ...