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  2. Foundations of Game-Based Learning

    files.eric.ed.gov/fulltext/EJ1090277.pdf

    Interaction Design: Learning Mechanics. The design of the learning interactions within a game, which are referred to as learning mechanics (Plass & Homer, 2012), is the process of mapping learning objec-tives onto instructional strategies that are based on appro-priate learning theories (Homer & Plass, 2014).

  3. Gaming in Educatio : Using Games as a Support Tool to Teach

    files.eric.ed.gov/fulltext/EJ1143830.pdf

    The design of games such as word search, crossword, jigsaw puzzle, and brain use have of teasers the gaming to role be and in games applica slidin line with g puzzle have tions in the in. Keywords: using an open source Introduction Achievement, tool called Educational technology, Gaming, Simulations ProProfs is also discussed in this paper. in ...

  4. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  5. Owner's manual - Wikipedia

    en.wikipedia.org/wiki/Owner's_manual

    Owner's manual. An owner's manual (also called an instruction manual or a user guide) is an instructional book or booklet that is supplied with almost all technologically advanced consumer products such as vehicles, home appliances and computer peripherals . Information contained in the owner's manual typically includes:

  6. reported playing games multiple times per week and . over half (53%) of teachers reported playing games . 4-5 times per week. Surprisingly, given the evidence . that most primary teachers use games multiple times . per week to support mathematics instruction in class, it is curious how little prior research explores teachers’

  7. Thus, comprehensive design descriptions and recommendations for developing effective in-game learning supports are scarce in the literature. This study comprises two stages: design and evaluation. In the design stage, we collaborated with two physics experts to design and iteratively revise 18 learning support videos.

  8. The notion of using games to engage children in learning activities is not new. Instinctively, kids create games to help them make sense of the world around them. Mostly, they play rules-based sports games, where they interact according to specified rules of engagement that determine the behavior of players and the results of their interactions.

  9. Games-based learning involves instruction with realistic game experiences (Cicchino, 2015). This action research study explored game-based learning as fifth grade mathematics students completed a brief unit on ordered pairs utilizing game-based lessons.