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  2. Engaging Students in the Learning Process with Game-Based ...

    files.eric.ed.gov/fulltext/EJ1311472.pdf

    week playing video games. The popularity of such games among children and youths has led to game-based learning being proposed as a learning tool for educating young people and developing their growth mindset (Boctor, 2013). A growth mindset develops when students who have experienced failure are encouraged to persist and do better (Dostál, 2015).

  3. Using Digital Game-Based Learning for Students with ...

    files.eric.ed.gov/fulltext/EJ1257493.pdf

    on children, adolescents, young and older adults with intellectual disabilities, and one of the included criteria was that the paper should have the focus on computer-game based training or video-game based training with a design that tests the effects of the before mentioned. After that, 11 papers were selected and included in the narrative ...

  4. Gamification of learning - Wikipedia

    en.wikipedia.org/wiki/Gamification_of_learning

    The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [1] [2] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [3] Gamification, broadly defined, is the process ...

  5. Educational game - Wikipedia

    en.wikipedia.org/wiki/Educational_game

    Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...

  6. based learning (GBL) can be very effective for the development of student intrinsic motivation. and critical thinking in the classroom. Serious games target the intrinsic motivation of students, relying on their internal drives. for competition, interaction, and creativity. According to Vygotsky (1978), children are.

  7. REL Blog | Prioritizing Play: The Importance of Play-based ...

    ies.ed.gov/ncee/rel/Products/Region/northeast/...

    In fact, a recently published meta-analysis finds that, for children younger than eight, guided play was more effective for teaching academic content than direct instruction. 8 While a few key skills and knowledge areas, such as alphabet recognition and phonological awareness, benefit from direct instruction, 9 research suggests that the most ...

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