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  2. Game-based learning refers to the achievement of defined learning outcomes through game content and play. It enhances learning by providing learners with a sense of achievement by solving problems and challenges (Qian & Clark, 2016). It is based on a fully-fledged game, commonly named a serious game.

  3. GAMIFICATION BASED ASSESSMENT: A TEST ANXIETY REDUCTION

    files.eric.ed.gov/fulltext/EJ1246683.pdf

    examination and (3) game elements in Quizizz which students are engaged most. The significance of this study will be for the innovation of conducting an assessment in school or education world. It gives teachers options to include technology and game into completing purposes because this is the era of industry 4.0.

  4. nologies and favor learning in a fun, interactive, and engaging environment. Quizizz, a gamified educational tool, has gradually gained the interest of researchers and stakeholders in education as this application has presented positive outcomes towards learning with the integration of unique game elements such as leader boards, memes, and quiz ...

  5. Quizizz, a gamified educational tool, has gradually gained the interest of researchers and stakeholders in education as this application has presented positive outcomes towards learning with the integration of unique game elements such as leader boards, memes, and quiz reports, each of which can assist in enhancing engagement and provide a ...

  6. To investigate the issue, the researcher used questionnaire, observation and in-depth interviews. The data obtained would be analyzed qualitatively. The result of the study shows that students were motivated and they wanted to learn more deeply after doing several gamified test with Quizizz. They were interested in elements of game such as

  7. ERIC - EJ1246683 - Gamification Based Assessment: A Test ...

    eric.ed.gov/?q=quizizz&pr=on&id=EJ1246683

    Furthermore, the study investigates the category of students test anxiety, students' attitudes toward Quizizz and the students' preference toward the elements of game in Quizizz. This study is a case study which the data were collected by using observation, interview, and questionnaires.

  8. Quizizz.com for Online Learning Games | LINCS Community ...

    community.lincs.ed.gov/group/20/discussion/...

    The game requires you to decide if each statement is true or false. To play my game, first go to joinmyquiz.com and enter the code 2806898. I think you will have to create a username, too. Let me know what you think about this game and the potential for integrating games from this site into your virtual classroom. Take care, Susan Finn Miller

  9. Effectiveness Of Quizizz in Interactive Teaching and ... - ed

    files.eric.ed.gov/fulltext/EJ1309427.pdf

    of the use of Quizizz application for teaching and learning Malay grammar and in students’ self-assessment. Quizizz is a gamified online tool for teaching and learning Malay grammar, which that allows students to assess their knowledge and track progress. Quizizz also allow teachers to assign school work to the students for additional practice.

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