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  2. Teacher Digital Learning Guide - Office of Educational Technology

    tech.ed.gov/.../digital-learning-guide/teacher

    Digital learning is defined as “any instructional practice that effectively uses technology to strengthen a student’s learning experience and encompasses a wide spectrum of tools and practices.” 1 Sections in this guide include key considerations, guiding strategies, resources, and reflection questions to help guide your thinking and ...

  3. The Departments’ four guiding principles for use of technology with early learners are as follows: Guiding Principle #1: Technology—when used appropriately—can be a tool for learning. Guiding Principle #2: Technology should be used to increase access to learning opportunities for all children. Guiding Principle #3: Technology may be used ...

  4. Inside IES Research | The ED Games Expo “Goes Virtual” to ...

    ies.ed.gov/blogs/research/post/the-ed-games-expo...

    The Tyto Online ( Video Demo ) game engages middle school students in storylines to explore science phenomena and solve authentic problems. For example, students work with a botanist to solve a food shortage while learning about genetics. Developed by Immersed Games with a 2017 NSF SBIR award and a 2018 IES SBIR award.

  5. This book is designed to build educators' confidence and competence so they can bring STEM to life with young children. The authors encourage pre-K teachers to discover the value of engaging preschoolers in scientific inquiry, technological explorations, engineering challenges, and math experiences based on learning trajectories.

  6. Resources for STEM Education (PDF) - U.S. Department of Education

    www.ed.gov/sites/default/files/documents/stem/...

    Resources for STEM Education. Ensuring that all students have access to science, technology, engineering, and mathematics (STEM)1education is fundamental to the U.S. Department of Education’s (Department) goal of providing equitable educational opportunities so that all students are prepared to succeed in college, careers, and life.

  7. Digital Literacy Skills Instruction and Increased Skills ...

    files.eric.ed.gov/fulltext/EJ1345189.pdf

    By incorporating both the science of learning framework and Marzano’s art and science of teaching into digital literacy skills instruction, teachers would be using established best practices in pedagogy and research to meet the needs of a variety of learners. To help teachers be prepared to use these frameworks for digital literacy skills

  8. Science. teacher selfThe developer teachers and researchers designed the curriculum around the learning and exploration of science concepts, such as light and shadow, solids and liquids, and animal habitats. The first week of each unit emphasized the vocabulary and hands-on activities around these science concepts. Technology.

  9. teachers saw as enhancing and possibly accelerating literacy development. • Teachers mediated children’s use of the devices as a tool for information consumption in ways that promoted critical thinking and personalized learning. In classrooms where teachers had more experience using the Apple devices, children typically had more

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