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  2. After students answer each question, Quizizz will show pictures with memes to tell whether the answer is right or wrong. This is a treat to students (Miller, 2017). Prior studies describe different ways of applying Quizizz. Quizizz can be used to organize classroom activities and prepare tests (Dean, 2017; MacNamara & Murphy, 2017).

  3. Figure 1. Theory of gamified learning (Landers, 2015) found on using Quizizz on English-majored learners’ grammar achievement in higher education. Therefore, this study aims to fill this gap by finding out empirical evidence to test the following hypothesis: doing assignments on Quizizz can improve English-majored learners’ grammar achievement.

  4. Effectiveness Of Quizizz in Interactive Teaching and ... - ed

    files.eric.ed.gov/fulltext/EJ1309427.pdf

    in learning grammar Quizizz. This STAD strategies encourage students to answer correct the questions in Quizizz that drive them to collect better mark and success in this Quizizz activity. It encourage the students to be positive and confident with the grammar they learned. Students also will improve their grammar capability.

  5. Quizizz, a gamified educational tool, has gradually gained the interest of researchers and stakeholders in education as this application has presented positive outcomes towards learning with the integration of unique game elements such as leader boards, memes, and quiz reports, each of which can assist in enhancing engagement and provide a ...

  6. To investigate the issue, the researcher used questionnaire, observation and in-depth interviews. The data obtained would be analyzed qualitatively. The result of the study shows that students were motivated and they wanted to learn more deeply after doing several gamified test with Quizizz. They were interested in elements of game such as

  7. The primary goal of this study was to explore the effectiveness of Quizizz in enhancing students' motivation, interest, and achievement in physics. This study was conducted at the Nueva Ecija University of Science and Technology (NEUST)-Gabaldon campus during the second semester of the academic year 2021-2022.

  8. HOW Vol. 30, No. 1, January/June 2023–ISSN 0120-5927. Bogotá, Colombia. Pages: 65-84 Kahoot, Quizizz, and Quizalize in the English Class and their Impact on Motivation. 69. learners with more flexible, accessible, and engaging activities in their distance education learning processes (Çınar et al., 2022). Motivation.

  9. Then, the N-gain test was used to analyze the data. The results showed that there was an effect on students' learning activities by using Quizizz on their problem-solving skills. Besides, there was a difference in the improvement of problem-solving skills between the class with and without Quizizz-aided.