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  2. Dream Machine (text-to-video model) - Wikipedia

    en.wikipedia.org/wiki/Dream_Machine_(text-to...

    Dream Machine (text-to-video model) Dream Machine is a text-to-video model created by Luma Labs and launched on June 12, 2024. It bases its video output on user-inputted prompts or still images. Dream Machine has been noted for its ability to realistically capture motion, while some critics have remarked upon the lack of transparency about its ...

  3. Text-to-video model - Wikipedia

    en.wikipedia.org/wiki/Text-to-Video_model

    A text-to-video model is a machine learning model that takes a natural language description as input and produces a video relevant to the input text. [1] Recent advancements in generating high-quality, text-conditioned videos have largely been driven by the development of video diffusion models. [2]

  4. Prisma Labs - Wikipedia

    en.wikipedia.org/wiki/Prisma_Labs

    Prisma Labs was founded in 2016 by Andrey Usoltsev, Alexey Moiseenkov, and a team of Russian developers. [2] [3] Usoltsev is also the CEO. [3] In 2016, the company launched the Prisma app, which uses artificial intelligence to duplicate photos in various artistic styles. [2] [1] In 2018, the company launched the Lensa AI app, which is a photo ...

  5. Pokémon Red, Blue, and Yellow - Wikipedia

    en.wikipedia.org/wiki/Pokémon_Red,_Blue,_and_Yellow

    Pokémon Red, Green and Blue ultimately sold 10.23 million copies in Japan, [112] and until November 2022, was the country's best-selling video games. [113] The video games were accompanied by the Pokémon Trading Card Game; both the video games and card game grossed combined sales revenue of more than $4 billion in Japan, as of 2000. [114]

  6. Text-Based Video: The Effectiveness of Learning Math in ...

    files.eric.ed.gov/fulltext/EJ1300243.pdf

    The Text-Based Video (TBV) model is a particular case of the more general Video-Based Learning (VBL) model in which an instructor’s curriculum is fully covered by high-quality videos and texts. The aim of this study is to test the effectiveness of the TBV model by examining and comparing its two main components: Videos and texts.

  7. ERIC - EJ777900 - A Cross-Cultural Study on the Use of ...

    eric.ed.gov/?q=cartoons&pg=64&id=EJ777900

    The purpose of this study was therefore to test systematically 1) whether gestural transfer occurs from a high frequency gesture language to a low frequency gesture language, 2) if the frequency of production of some gesture types is more likely to be transferred than others, and 3) whether gestural transfer can also occur bi-directionally.

  8. Pokémon Stadium - Wikipedia

    en.wikipedia.org/wiki/Pokémon_Stadium

    A Nintendo 64 Transfer Pak, used to send data from Pokémon Red, Blue, and Yellow to Pokémon Stadium. Aside from Stadium and Gym Leader Castle modes, Pokémon Stadium also features mini-games, a Game Boy Tower (a mode for playing Pokémon Red, Blue, and Yellow on the console via emulation), the Victory Palace (a showcase of Pokémon that have been present in the player's team once achieving ...

  9. Investigating the Use of Text Positions on Videos: An Eye ...

    files.eric.ed.gov/fulltext/EJ1244700.pdf

    The duration of each video was approximately 3 minutes. They were simple and straightforward to present the main message. Two text positions (layouts) were identified for each video by considering the text positions commonly used in daily life: the bottom and right side of the screen (see Figure 1).

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