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  2. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  3. List of films based on video games - Wikipedia

    en.wikipedia.org/wiki/List_of_films_based_on...

    GameBox 1.0 (2004) – Directed by David Hillenbrand & Scott Hillenbrand. A video game tester must fight to escape from a video game that has become all too real. Satan's Little Helper (2004) – Directed by Jeff Lieberman. A nine-year old gamer mistakes a costumed killer for a video game version of the Devil.

  4. List of controversial video games - Wikipedia

    en.wikipedia.org/wiki/List_of_controversial...

    2009. Call of Duty: Modern Warfare 2. PS3, Xbox 360, PC, Infinity Ward, Activision. An optional mission in the game entitled "No Russian" has the player assume control of an undercover Central Intelligence Agency operative, joining a group of Russian nationalist terrorists who perpetrate an airport massacre.

  5. Timeline of artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Timeline_of_artificial...

    Unlike previous versions, which learned the game by observing millions of human moves, AlphaGo Zero learned by playing only against itself. The system then defeated AlphaGo Lee 100 games to zero, and defeated AlphaGo Master 89 to 11. [112] Although unsupervised learning is a step forward, much has yet to be learned about general intelligence. [124]

  6. Foundations of Game-Based Learning

    files.eric.ed.gov/fulltext/EJ1090277.pdf

    Definitions of game-based learning mostly emphasize that it is a type of game play with defined learning outcomes (Shaffer, Halverson, Squire, & Gee, 2005). Usually it is assumed that the game is a digital game, but this is not always the case. A corollary to this definition is that the design process of games for learning involves balancing the

  7. Engaging Students in the Learning Process with Game-Based ...

    files.eric.ed.gov/fulltext/EJ1311472.pdf

    Kühn et al. (2019) suggested that the keys to triumphing in video games are determination, resourcefulness, and problem-solving skills. When players begin to play a game, they fully expect to make some mistakes and to require perseverance to negotiate difficult levels, perhaps needing to replay levels repeatedly before successfully

  8. Elsagate - Wikipedia

    en.wikipedia.org/wiki/Elsagate

    Elsagate. Elsagate thumbnails featured familiar children's characters doing inappropriate or disturbing things, shown directly or suggested. Examples included injections, mutilation, childbirth, urination, fellatio, and chemical burning. Elsagate ( portmanteau of Elsa and the -gate scandal suffix) is a controversy surrounding videos on YouTube ...

  9. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Artificial intelligence and machine learning techniques are used in video games for a wide variety of applications such as non-player character (NPC) control and procedural content generation (PCG). Machine learning is a subset of artificial intelligence that uses historical data to build predictive and analytical models.