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  2. Video Game History Foundation - Wikipedia

    en.wikipedia.org/wiki/Video_Game_History_Foundation

    Founder Frank Cifaldi in 2023. Per the Video Game History Foundation's mission statement, the foundation's primary goal is to catalog, digitize ( rip ), and preserve the history of video games. The media preserved by the foundation covers a broad spectrum; in addition to video games, the foundation also archives source code, design documents ...

  3. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  4. History of artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/History_of_artificial...

    v. t. e. The history of artificial intelligence ( AI) began in antiquity, with myths, stories and rumors of artificial beings endowed with intelligence or consciousness by master craftsmen. The seeds of modern AI were planted by philosophers who attempted to describe the process of human thinking as the mechanical manipulation of symbols.

  5. Non-profit aims to preserve the hidden history of video games

    www.aol.com/news/2017-02-27-video-game-history...

    That's where the newly established Video Game History Foundation wants to help. The non-profit hopes to collect and digitize as many video game artifacts as possible to understand the full context ...

  6. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    C# game development framework, successor to Microsoft XNA. Northlight: C++, D: D: Yes 3D Windows, Xbox One, PlayStation 4, PlayStation 5, Xbox Series X and Series S: Control, CrossfireX (Story Mode), Quantum Break, Alan Wake 2: Proprietary: Quantum Break was the first commercial AAA game to ship with bits implemented in D programming language ...

  7. Foundations of Game-Based Learning

    files.eric.ed.gov/fulltext/EJ1090277.pdf

    Definitions of game-based learning mostly emphasize that it is a type of game play with defined learning outcomes (Shaffer, Halverson, Squire, & Gee, 2005). Usually it is assumed that the game is a digital game, but this is not always the case. A corollary to this definition is that the design process of games for learning involves balancing the

  8. Generative artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Generative_artificial...

    Artificial general intelligence – Human-level or stronger AI for a wide range of tasks. Artificial imagination – Artificial simulation of human imagination. Artificial intelligence art – Machine application of knowledge of human aesthetic expressions. Artificial life – Field of study.

  9. OpenAI - Wikipedia

    en.wikipedia.org/wiki/OpenAI

    Former headquarters at the Pioneer Building in San Francisco. In December 2015, OpenAI was founded by Sam Altman, Elon Musk, Ilya Sutskever, Greg Brockman, Trevor Blackwell, Vicki Cheung, Andrej Karpathy, Durk Kingma, John Schulman, Pamela Vagata, and Wojciech Zaremba, with Sam Altman and Elon Musk as the co-chairs. $1 billion in total was pledged by Sam Altman, Greg Brockman, Elon Musk, Reid ...