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  2. Backyard Sports - Wikipedia

    en.wikipedia.org/wiki/Backyard_Sports

    Backyard Sports (originally branded as Junior Sports) [1] [2] is a video game series released for consoles, computers, and mobile devices. The series is best known for starring kid-sized versions of popular professional sports stars, such as Albert Pujols, Paul Pierce, Barry Bonds, Tim Duncan, Clint Mathis, Kevin Garnett, Tom Brady, David Ortiz, Joe Thornton, and Andy Macdonald.

  3. Handheld game console - Wikipedia

    en.wikipedia.org/wiki/Handheld_game_console

    Handheld game console. A Nintendo DS Lite, the best-selling handheld console of all time and second overall. A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. [ 1] Handheld game consoles are smaller than home video game consoles and ...

  4. 2000s in video games - Wikipedia

    en.wikipedia.org/wiki/2000s_in_video_games

    The sixth generation of video games officially began in 1998 with the introduction of the short-lived Dreamcast, which was discontinued in 2001. Sega announced that they would no longer produce video game consoles after two straight underperforming consoles and became a third-party developer. The PlayStation 2 was released in 2000 and became ...

  5. The Wii gaming console (Nintendo, Kyoto, Japan) provides a variety of AVG to promote children’s physical activity. A distinguishing feature of this game console is its use of the wireless controller (i.e., the Wii Remote) which can be used as a handheld pointing device assisting in the detection of movement in three dimensions.

  6. Tennis for Two - Wikipedia

    en.wikipedia.org/wiki/Tennis_for_Two

    Release. US: October 18, 1958. Genre (s) Sports. Mode (s) Multiplayer. Tennis for Two (also known as Computer Tennis) is a sports video game that simulates a game of tennis, and was one of the first games developed in the early history of video games. American physicist William Higinbotham designed the game in 1958 for display at the Brookhaven ...

  7. Developing competencies by playing digital sports-games. Abstract: The idea of digital game-based learning (DGBL) is that students (or players) learn something by playing a computer or video game and that an educator can employ digital games to assist and boost both formal and informal learning. There is game software that is not specifically ...

  8. Buzz! - Wikipedia

    en.wikipedia.org/wiki/Buzz!

    Buzz! is a series of video games originated by Sleepydog Ltd., [ 1][ 2] developed by Relentless Software and published by Sony Computer Entertainment for the PlayStation 2, PlayStation 3 and PlayStation Portable consoles. They are quiz games that see the players answering trivia questions while competing in the fictional game show Buzz!.

  9. The Benefits of Active Video Games for Educational and ...

    files.eric.ed.gov/fulltext/EJ1127256.pdf

    serious games and educational computer games in the school practice (e.g., Tobias, Fletcher, Dai, & Wind, 2011; Vogel et al., , 2012) and the educational potential of commercial video games has increasingly become a subject for discussion and research. Different papers describe the educational advantages and disadvantages of video games in

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