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  2. Flowchart - Wikipedia

    en.wikipedia.org/wiki/Flowchart

    A simple flowchart representing a process for dealing with a non-functioning lamp. A flowchart is a type of diagram that represents a workflow or process. A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task. The flowchart shows the steps as boxes of various kinds, and their ...

  3. Algorithm - Wikipedia

    en.wikipedia.org/wiki/Algorithm

    Algorithm. In mathematics and computer science, an algorithm ( / ˈælɡərɪðəm / ⓘ) is a finite sequence of mathematically rigorous instructions, typically used to solve a class of specific problems or to perform a computation. [ 1] Algorithms are used as specifications for performing calculations and data processing.

  4. Divide-and-conquer algorithm - Wikipedia

    en.wikipedia.org/wiki/Divide-and-conquer_algorithm

    A divide-and-conquer algorithm recursively breaks down a problem into two or more sub-problems of the same or related type, until these become simple enough to be solved directly. The solutions to the sub-problems are then combined to give a solution to the original problem. The divide-and-conquer technique is the basis of efficient algorithms ...

  5. involved in formulating problems so their solutions can be represented as computational steps and algorithms” (p. 832). These computer scientists seem to be articulating a way of thinking that they view as essential to the kind of work they do in their field, and these initial definitions of computational thinking as inspiring this study.

  6. Fisher–Yates shuffle - Wikipedia

    en.wikipedia.org/wiki/Fisher–Yates_shuffle

    Fisher–Yates shuffle. The Fisher–Yates shuffle is an algorithm for shuffling a finite sequence. The algorithm takes a list of all the elements of the sequence, and continually determines the next element in the shuffled sequence by randomly drawing an element from the list until no elements remain. [ 1] The algorithm produces an unbiased ...

  7. Development of Program Comprehension Skills by Novice ...

    files.eric.ed.gov/fulltext/EJ1279464.pdf

    ability to write one’s own code and solve problems. 1.1. Flowchart Versus Code One of the first skills acquired by novice programmers is algorithm analysis – the abil-ity to read and write them failure to master the competences connected with a represen-tation and a structure of algorithms is widely recognized as the basic reason for difficul-

  8. Research Article doi: 10.12973/eu-jer.9.3.1025 European ...

    files.eric.ed.gov/fulltext/EJ1262432.pdf

    (Yuksel, 2019). Flowcharts are diagrams showing the process, system, or computer algorithms. Different shapes of diagrams convey different meanings of programming commands that allow advanced computer science concepts such as loops and conditional loops to be cultivated. This can sufficiently compensate what visual language programming

  9. Nassi–Shneiderman diagram - Wikipedia

    en.wikipedia.org/wiki/Nassi–Shneiderman_diagram

    A Nassi–Shneiderman diagram (NSD) in computer programming is a graphical design representation for structured programming. [1] This type of diagram was developed in 1972 by Isaac Nassi and Ben Shneiderman who were both graduate students at Stony Brook University. [2] These diagrams are also called structograms, [3] as they show a program's ...